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Retro Gas Station Environment:
I built this gas station from 1 reference photo of an old Route 66 gas station in Nix Texas. Assets were made in Maya. Textures and hand-drawn grayscale bump maps for shingles, door frames and paneling created in Photoshop. Total triangle count: 45,000.

Urban Street Corner Environment:
This street corner is in Red Hook Brooklyn. I used one reflectance map and 1 specular map as well as a number of normal maps to bring out the detail of the fire hydrant, windows, street and doors. Assets were created with Maya, Photoshop and Crazy Bump. Total triangle count: 75,000.
Total texture memory: 16 MB.

Castle Interior:
This is a fantasy castle based on a series of books by a best-selling fantasy author. Assets were made with Maya and Photoshop. I hand drew all the textures, created the particle effects for the burning torches and used soft bodies to create the waving banners.

1970 Cuda:
This muscle car was created with NURBS surfaces and then converted to polys for use in a racing game concept. Includes interior, opening doors and trunk. Total triangle count 14,500.

1923 T-Bucket:
This hot rod was created in NURBS and then converted to polys for use in a racing game concept. Since this vehicle is open, engine and suspension detail is included in the model. Total triangle count: 24,500.

Tiger Lily:
I modeled, textured, rigged and animated this plant creature for use in an iPhone game. The textures are hand drawn as is the normal map. It uses 1 256 map for color, 1 256 map for normals and 1 128 texture for the light map. Final image is rendered In-Game using Unity Engine.
Total triangle count: 530.
Total texture memory: 256 Kb.

Snap Dragon:
I modeled, textured, rigged and animated this plant creature for use in an iPhone game. The textures are hand drawn as is the normal map. It uses 1 256 map for color, 1 256 map for normals and 1 128 texture for the light map. Final image is rendered In-Game using Unity Engine.
Total triangle count: 530.
Total texture memory: 256 Kb.

Assorted Props:
These props are suitable for use in iPhone and Browser-based game applications.
Torch flames are UV animated planes (no particles).
Mana fountain uses animated textures and a custom created Unity particle emitter for effects.
Reflection maps for swords and potions are a rendered using an interior cube map.
Image is rendered In-Game using Unity engine.