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Retro Gas Station Environment:
I built this gas station from 1 reference photo of an old Route 66 gas station in Nix Texas. Assets were made in Maya. Textures and hand-drawn grayscale bump maps for shingles, door frames and paneling created in Photoshop. Total triangle count: 45,000.

Urban Street Corner Environment:
This street corner is in Red Hook Brooklyn. I used one reflectance map and 1 specular map as well as a number of normal maps to bring out the detail of the fire hydrant, windows, street and doors. Assets were created with Maya, Photoshop and Crazy Bump. Total triangle count: 75,000.
Total texture memory: 16 MB.

Castle Interior:
This is a fantasy castle based on a series of books by a best-selling fantasy author. Assets were made with Maya and Photoshop. I hand drew all the textures, created the particle effects for the burning torches and used soft bodies to create the waving banners.

1970 Cuda:
This muscle car was created with NURBS surfaces and then converted to polys for use in a racing game concept. Includes interior, opening doors and trunk. Total triangle count 14,500.

1923 T-Bucket:
This hot rod was created in NURBS and then converted to polys for use in a racing game concept. Since this vehicle is open, engine and suspension detail is included in the model. Total triangle count: 24,500.

iPhone Game Art:
I created all the art assets for this iPhone game, including, environment, characters, animations, textures, rigs and VFX as well as the UI and menus. With full 3D environments, skinned animated characters and true physics. This game runs at 30FPS on a first generation iPhone. Game was built using the Unity3D Engine.
Total texture memory: 8MB.

Tiger Lily:
I modeled, textured, rigged and animated this plant creature for use in an iPhone game. The textures are hand drawn as is the normal map. It uses 1 256 map for color, 1 256 map for normals and 1 128 texture for the light map. Final image is rendered In-Game using Unity Engine.
Total triangle count: 530.
Total texture memory: 256 Kb.

Snap Dragon:
I modeled, textured, rigged and animated this plant creature for use in an iPhone game. The textures are hand drawn as is the normal map. It uses 1 256 map for color, 1 256 map for normals and 1 128 texture for the light map. Final image is rendered In-Game using Unity Engine.
Total triangle count: 530.
Total texture memory: 256 Kb.

Assorted Props:
These props are suitable for use in iPhone and Browser-based game applications.
Torch flames are UV animated planes (no particles).
Mana fountain uses animated textures and a custom created Unity particle emitter for effects.
Reflection maps for swords and potions are a rendered using an interior cube map.
Image is rendered In-Game using Unity engine.