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You can view or download my resumé here.
PROFESSIONAL SUMMARY
Skilled and versatile 2D/3D artist with extensive background in graphic arts including photo retouching, advertising campaigns, package design, and print production. Game industry experience working with dev kits, developer tools and pre-release game builds to produce screenshots and digital assets for AAA titles. Produced 3D assets, textures, normal maps, characters, environments and levels for iPhone and browser-based video games. Expertise developing cutting edge 3D medical animation and animated 3D anatomy.
PROFESSIONAL AREAS OF EXPERTISE
• 2D Game Asset Production • Screenshots • Photo Retouching • Graphic Design
• Print Production
• Low/High Res 3D Models • Environments • Texturing • Lighting • Characters • Rigging
• Animation
• Photoshop • Maya • Illustrator • InDesign • After Effects • Final Cut Pro • Premier Pro
• Unity3D Game Engine • MAC OSX and Windows XP
PUBLISHED TITLES (Activision Art Services Dept.)
Skylanders Spyro’s Adventure - Art Lead
Guitar Hero: Warriors of Rock - Art Lead
Spider Man: Shattered Dimensions - Artist
James Bond 007: Bloodstone - Artist
WORK EXPERIENCE
Art Services Coordinator February 2010Present
Activision Publishing Santa Monica, CA
• Utilize console development kits, developer tools and pre-release game builds to produce high quality imagery for editorial, online and marketing materials
• Create game specific screenshots and digital imagery for use on developer and publisher websites, Xbox LIVE, Playstation Network, industry magazines, and FOB/BOB game packaging
• High end photo retouching of 2D/3D game related imagery including: screenshots, model renders, product photography and advertising
• Design of print materials for use in advertising, product packaging, marketing promotions and trade shows
• Interact with producers, developers, PR, Legal, and Brand/Marketing teams to ensure guidelines and protocols are established and followed
• Manage work flow and meet time sensitive deadlines, including quick turnaround on urgent requests
3D Artist for Slugfest iPhone Game (Contract) May 2009December 2009
Eyedip LLC New York, NY
• Collaborated with development team of two producers, programmer and audio composer on all aspects of game design from initial concept through final release to the Apple App Store
• Created all visual assets including 3D modeling, animation, visual effects and UI
• Utilized Unity 3D game engine and tool set for alpha, beta and final game builds
Senior Graphic Designer April 2008December 2008
Medicus Lifebrands New York, NY
• Modeled, textured and rendered 3D assets for pharmaceutical products using Maya, After Effects and Photoshop
• Hi res photo retouching of art assets and product photography
• Designed print/marketing materials & tradeshow graphics for a variety of pharmaceutical clients including: Astra Zeneca, Mead Johnson, Proctor & Gamble and Sanofi Aventis
Freelance Production Artist June 2006March 2008
Citi/MetLife New York, NY
• Developed layouts and design of marketing materials, brochures, booklets, posters and interactive PDFs
• Created templates and spec sheets for corporate rebranding
• Prepped and FlightChecked print pieces for release to off-site printers and in-house publishing services
Graphic Designer/3D Artist July 2004March 2006
DevicePharm Irvine, CA
• Designed and produced full color ads, brochures, package designs and package templates, marketing & tradeshow materials for AMO, Coopervision, Thoratec, AccuFocus, Amadeus II, TECNIS
• Modeled, textured and animated 3D assets for medical procedures, device operations and anatomy for AMO, ReZoom, Whitestar Ice, and Lifestyle Vision
• Managed prepress quality control of print pieces for release to printers and separators
EDUCATION
• AS Computer Animation, Full Sail Real World Education
• BFA Graphic Design, School of Visual Arts
• DeCret School of Arts, Certificate in Commercial Art