Resumé

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PROFESSIONAL SUMMARY

Skilled and versatile 2D/3D artist with extensive background in graphic arts including photo retouching, advertising campaigns, package design, and print production. Game industry experience working with dev kits, developer tools and pre-release game builds to produce screenshots and digital assets for AAA titles. Produced 3D assets, textures, normal maps, characters, environments and levels for iPhone and browser-based video games. Expertise developing cutting edge 3D medical animation and animated 3D anatomy.


PROFESSIONAL AREAS OF EXPERTISE

• 2D Game Asset Production • Screenshots • Photo Retouching • Graphic Design
• Print Production
• Low/High Res 3D Models • Environments • Texturing • Lighting • Characters • Rigging
• Animation
• Photoshop • Maya • Illustrator • InDesign • After Effects • Final Cut Pro • Premier Pro
• Unity3D Game Engine • MAC OSX and Windows XP


PUBLISHED TITLES (Activision Art Services Dept.)

Skylanders Spyro’s Adventure - Art Lead

Guitar Hero: Warriors of Rock - Art Lead

Spider Man: Shattered Dimensions - Artist

James Bond 007: Bloodstone - Artist


WORK EXPERIENCE

Art Services Coordinator February 2010–Present
Activision Publishing   Santa Monica, CA

• Utilize console development kits, developer tools and pre-release game builds to produce high quality imagery for editorial, online and marketing materials

• Create game specific screenshots and digital imagery for use on developer and publisher websites, Xbox LIVE, Playstation Network, industry magazines, and FOB/BOB game packaging

• High end photo retouching of 2D/3D game related imagery including: screenshots, model renders, product photography and advertising

• Design of print materials for use in advertising, product packaging, marketing promotions and trade shows

• Interact with producers, developers, PR, Legal, and Brand/Marketing teams to ensure guidelines and protocols are established and followed

• Manage work flow and meet time sensitive deadlines, including quick turnaround on urgent requests

 

3D Artist for Slugfest iPhone Game (Contract)  May 2009–December 2009
Eyedip LLC     New York, NY

• Collaborated with development team of two producers, programmer and audio composer on all aspects of game design from initial concept through final release to the Apple App Store

• Created all visual assets including 3D modeling, animation, visual effects and UI

• Utilized Unity 3D game engine and tool set for alpha, beta and final game builds

Senior Graphic Designer  April 2008–December 2008
Medicus Lifebrands New York, NY

• Modeled, textured and rendered 3D assets for pharmaceutical products using Maya, After Effects and Photoshop

• Hi res photo retouching of art assets and product photography

• Designed print/marketing materials & tradeshow graphics for a variety of pharmaceutical clients including: Astra Zeneca, Mead Johnson, Proctor & Gamble and Sanofi Aventis

 

Freelance Production Artist    June 2006–March 2008
Citi/MetLife New York, NY

•  Developed layouts and design of marketing materials, brochures, booklets, posters and interactive PDFs

•  Created templates and spec sheets for corporate rebranding

•  Prepped and FlightChecked print pieces for release to off-site printers and in-house publishing services

 

Graphic Designer/3D Artist      July 2004–March 2006
DevicePharm   Irvine, CA

• Designed and produced full color ads, brochures, package designs and package templates, marketing & tradeshow materials for AMO, Coopervision, Thoratec, AccuFocus, Amadeus II, TECNIS           

• Modeled, textured and animated 3D assets for medical procedures, device operations and anatomy for AMO, ReZoom, Whitestar Ice, and Lifestyle Vision

• Managed prepress quality control of print pieces for release to printers and separators

 

EDUCATION

•  AS Computer Animation, Full Sail Real World Education

•  BFA Graphic Design, School of Visual Arts

•  DeCret School of Arts, Certificate in Commercial Art